In this lab, you will wire a speaker to the PIC32 and play a song. Along the way, you will write functions in assembly code, work with arrays stored in memory, and use instructions for multiplication and division.
Work on this lab in the following groups:
Recall that our delayloop
function from Lab 6 takes as its parameter a number of loop iterations to execute. As a first step to playing musical notes, we’d like to be able to convert units of time into delay loop iterations. For example, consider the following function in C:
#define CLOCK_RATE 4000000 // Cycles per second for this CPU
#define CPI 1 // Cycles per instruction
#define IC 5 // Instructions per delay loop
#define MICROSEC_PER_SEC 1000000 // Microseconds per second
int time_to_iter(int microsec) {
return (microsec * CLOCK_RATE) / (MICROSEC_PER_SEC * IC * CPI);
}
I translated this C code into assembly. To test my implementation, I wrote a simple program that calls time_to_iter
and delayloop
to blink the onboard LED at a rate of 60 Hz. To test my program, I simultaneously pushed the PIC32 reset button and started a 60 second timer. I verified that the blinking stopped after the 60 second timer was complete.
Here is my test program:
# timetest.S
# Test harness for the time_to_iter function
# Written by Janet Davis, 23 October 2013
# Last revised by Janet Davis, 24 October 2013
#define OFF 0x0
#define ON 0x1
#define CLOCK_RATE 4000000 // Cycles per second for this CPU
#define CPI 1 // Cycles per instruction
#define IC 5 // Instructions per delay loop
#define MICROSEC_PER_SEC 1000000 // Microseconds per second
.set noreorder # Avoid reordering instructions
.text # Start generating instructions
.globl main # The label should be globally known
.ent main # The label marks an entry point
# Compute number of delay loops in a given period of time
# (measured in microseconds)
time_to_iter:
# $t0 = time * CLOCK_RATE
li $t2, CLOCK_RATE # Load CLOCK_RATE constant
multu $a0, $t2 # Multiply argument with CLOCK_RATE
mflo $t0 # Copy result from lo to $t0
# $t1 = MICROSEC_PER_SEC * IC * CPI
li $t2, MICROSEC_PER_SEC # Load MICROSEC_PER_SEC constant
li $t3, IC # Load IC constant
multu $t2, $t3 # Multiply IC * MICROSEC_PER_SEC
mflo $t1 # Copy result from lo to $t1
li $t4, CPI # Load CPI constant
multu $t1, $t4 # Multiply previous result by CPI
mflo $t1 # Copy result from lo to $t1
# result = (time * CLOCK_RATE) / (MICROSEC_PER_SEC * IC * CPI)
divu $t0, $t1 # Divide $t0 by $t1
mflo $v0 # Copy quotient from lo to return val reg
jr $ra # Return to caller
nop
# Delay for the given number of loop iterations (5 cycles/iteration)
delayloop:
beq $a0, $zero, delayloopend
nop
addi $a0, $a0, -1
j delayloop
nop
delayloopend:
jr $ra
nop
# Main program.
# Test time_to_iter computation.
# The light should blink at a rate of 1 Hz.
main:
# Set up port A for output
la $s0, TRISA # Load the address mapped to TRISA
li $t0, 0x0000 # Output on all pins
sw $t0, 0($s0) # Write to TRISA
la $s0, LATA # Load the address mapped to LATA
# Compute number of delayloop iterations for blinking at 60Hz
li $a0, 500000 # Half a second, in microsec
jal time_to_iter # Call time_to_iter procedure.
nop
add $s1, $v0, $zero # Store result in $s1
# Blink on and off 60 times; should take 60 seconds to finish blinking.
li $s2, 60 # Set countdown to 60.
loop:
li $t0, ON # Turn LED on.
sw $t0, 0($s0)
add $a0, $s1, $zero # Call delayloop on the the computed value.
jal delayloop
nop
li $t0, OFF # Turn LED off.
sw $t0, 0($s0)
add $a0, $s1, $zero # Call delayloop on the computed value.
jal delayloop
nop
addi $s2, -1 # Decrement countdown.
bne $s2, $zero, loop # Loop while countdown > 0
nop
forever:
j forever # Infinite loop that does nothing.
nop
.end main # Marks the end of the program
Unfortunately, I made a significant error when writing the time_to_iter
function; the blinking doesn’t even start. It’s your job to identify and fix my bug.
timetest.S
time_to_iter
function so it works correctly.Next, you will use your debugged time_to_iter
function to play a song. The overall algorithm is:
Get a couple of long wires, one red and one black. Connect the red wire to RA0 (pin 2) and the black wire to VSS (pin 8). Connect the other end of one wire to the top row of holes in the protoboard’s speaker connection, and the other wire to the bottom row. It does not matter which wire goes in which spot.
If you run the timetest.S
program now, you will hear a series of quiet, dull clicks. This is because 1Hz is much too slow an oscillation for the human mind to perceive as a tone. If you change the time passed in to time_to_iter
so it is much shorter, you will hear a tone.
Use this assembly program as a starting point for your work:
# song.S
# Plays a song
# Written by Janet Davis, 23 October 2013
# Last revised by YOUR NAME(S), THE DATE
#define OFF 0x0
#define ON 0x1
#define CLOCK_RATE 4000000 // Cycles per sec for this CPU
#define CPI 1 // Cycles per instruction
#define IC 5 // Instructions per loop
#define MICROSEC_PER_SEC 1000000 // Microseconds per second
# C-major scale
# Reference: http://en.wikipedia.org/wiki/Piano_key_frequencies
#define REST 0 // Use 0 to represent rests (no sound played)
#define C 3822 // Period in microseconds for middle C
#define CSHRP 3608 // Period in microseconds for middle C#
#define D 3405 // Period in microseconds for D above middle C
#define DSHRP 3214 // Period in microseconds for D# above middle C
#define E 3034 // Period in microseconds for E above middle C
#define F 2863 // Period in microseconds for F above middle C
#define FSHRP 2703 // Period in microseconds for F# above middle C
#define G 2551 // Period in microseconds for G above middle C
#define GSHRP 2408 // Period in microseconds for G# above middle C
#define A 2273 // Period in microseconds for A above middle C
#define Bee 2025 // Period in microseconds for B above middle C
#define CC 1911 // Period in microseconds for C above middle C
// (Note this is half of middle C!)
# Durations
#define WHOLE 2000000 // Whole note (microseconds)
#define DTHALF 1500000 // Dotted half note
#define HALF 1000000 // Half note
#define DTQUART 750000 // Dotted quarter note
#define QUARTER 500000 // Quartner note
#define EIGHTH 250000 // Eighth note
#define SIXTEENTH 125000 // Sixteenth note
#define BREATH 10000 // A breath between phrases
# The song (Rodgers & Hammerstein, 1959)
# notes and durations are arrays stored in memory.
# songlength, also stored in memory, gives the size of the arrays.
# Reference for data segment format:
# http://www.cs.umd.edu/class/sum2003/cmsc311/Notes/Mips/dataseg.html
.data
songlength: .word 65
notes: .word C, REST, D, E, REST, \
C, E, C, E, \
REST, \
D, E, F, F, E, D, F, \
REST, \
E, F, G, E, G, E, G, \
REST, \
F, G, A, A, G, F, A, \
REST, \
G, C, D, E, F, G, A, \
REST, \
A, D, E, FSHRP, G, A, Bee, \
REST, \
Bee, E, FSHRP, GSHRP, A, Bee, CC, \
REST, \
F, F, A, F, Bee, G, CC
durations: .word QUARTER,EIGHTH, EIGHTH, QUARTER,EIGHTH, \
EIGHTH, QUARTER,QUARTER,HALF, \
BREATH, \
DTQUART,EIGHTH, EIGHTH, EIGHTH, EIGHTH, EIGHTH, WHOLE, \
BREATH, \
DTQUART,EIGHTH, DTQUART,EIGHTH, QUARTER,QUARTER,HALF, \
BREATH, \
DTQUART,EIGHTH, EIGHTH, EIGHTH, EIGHTH, EIGHTH, WHOLE, \
BREATH, \
DTQUART,EIGHTH, EIGHTH, EIGHTH, EIGHTH, EIGHTH, WHOLE, \
BREATH, \
DTQUART,EIGHTH, EIGHTH, EIGHTH, EIGHTH, EIGHTH, WHOLE, \
BREATH, \
DTQUART,EIGHTH, EIGHTH, EIGHTH, EIGHTH, EIGHTH, DTHALF,\
BREATH, \
EIGHTH, EIGHTH, QUARTER,QUARTER,QUARTER,QUARTER,DTHALF
# The program starts here
.set noreorder # Avoid reordering instructions
.text # Start generating instructions
.globl main # The label should be globally known
.ent main # The label marks an entry point
# Play the specified note for the specified length of time
# $a0: period in microsections for the note (0 specifies a rest)
# $a1: duration in microseconds to play the note
playnote:
# TODO: YOUR CODE HERE
# Compute number of delay loops in a given period of time
# (measured in microseconds)
time_to_iter:
# TODO: YOUR CODE HERE
# Delay for the given number of loop iterations (5 cycles/iteration)
delayloop:
beq $a0, $zero, delayloopend
nop
addi $a0, $a0, -1
j delayloop
nop
delayloopend:
jr $ra
nop
# Main program
# Plays the first few notes of the song stored in memory.
# TODO: PLAY THE ENTIRE SONG
main:
# Set port A for output.
la $s0, TRISA # Load the address mapped to TRISA
li $t0, 0x0000 # Output on all pins
sw $t0, 0($s0) # Write to TRISA
# Pause for a moment so that the song does not begin playing while
# MPLAB is programming the microprocessor.
li $a0, REST
li $a1, WHOLE
jal playnote
nop
# Load data addresses.
la $s5, songlength
la $s6, notes
la $s7, durations
# Play the first five notes/rests of the song.
# TODO: CHANGE THIS TO A LOOP
lw $a0, 0($s6) # Play the first note or rest.
lw $a1, 0($s7)
jal playnote
nop
lw $a0, 4($s6) # Play the second note or rest.
lw $a1, 4($s7)
jal playnote
nop
lw $a0, 8($s6) # Play the third note or rest.
lw $a1, 8($s7)
jal playnote
nop
lw $a0, 12($s6) # Play the fourth note or rest.
lw $a1, 12($s7)
jal playnote
nop
lw $a0, 16($s6) # Play the fifth note or rest.
lw $a1, 16($s7)
jal playnote
nop
forever:
j forever # Infinite loop that does nothing.
nop
.end main # Marks the end of the program
Create a new project. Copy and paste the code above into a new assembly file song.S
.
Fill in the time_to_iter
function with your corrected implementation.
Implement the playnote
function. To help you get started, here is a C function that does the same thing:
/*
* Play a musical note for a specified duration.
* period:
* The period of the note (1/frequency), in microseconds.
* 0 indicates a rest (silence).
* duration:
* The duration to play the note, in microseconds.
* Preconditions:
* period >= 0, duration >= 0
* Port A, pin 0 is configured for output, and is connected to a speaker.
* Port A, pin 0 is off (0).
* Postconditions:
* The note (or rest) has been played.
* Port A, pin 0 is off (0).
*/
void playnote(int period, int duration) {
int delay, count;
if (period == 0) {
delay = time_to_iter(duration);
delayloop(delay);
} else {
count = duration/period;
delay = time_to_iter(period/2);
while (count > 0) {
LATA = ON;
delayloop(delay);
LATA = OFF;
delayloop(delay);
count--;
}
}
}
Test your program. You should hear the first few notes of a song.
Revise the body of the main program so it will play the entire song instead of just the first few notes. It may be helpful to write the loop in C before translating it to assembly.
If you have time, revise the data segment to play a different song.
This lab was developed by Janet Davis for CSC 211L in 2013. Parts of the lab were inspired by exercises written by Marge Coahran.
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.